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 Sorceress + Motar Strategy

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ZeroX2)Fire
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ZeroX2)Fire


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PostSubject: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptySat Feb 02, 2008 5:37 am

This strategy isn't mine, some people will know it. So don't think it's mine..

Race = Human
Units = Sorceress (Adept), Motars
Strategy : With the Sorceress use invisibility and cast it on the Motars. Group the Motars and send them to the opponent's base. Go by the Gold Mine (Your choice) and aim the main base (Or what ever you want).

Remember, this strategy dosen't always work.
So i'm warning you. Don't blame me when you lost with this strategy.

Have fun Razz


Last edited by ZeroX2)Fire on Tue Mar 11, 2008 8:30 am; edited 1 time in total
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GOD
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Feb 04, 2008 3:21 am

i tried this ... and i PHAYLED!!! i blame you zero!! XD ..well i blame my skill...i suck with human ^^
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Sorceress + Motar Strategy Empty
PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyFri Feb 15, 2008 6:23 am

You'll have better luck with Motar /w Support on Zepplin drops.........
Or Siege Tanks
OR EVEN GYROCOPTERS (YOUR OPPONENT IS LIKE WTF LOL?)
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ZeroX2)Fire
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ZeroX2)Fire


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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyThu Feb 21, 2008 7:32 am

LightburneR wrote:
You'll have better luck with Motar /w Support on Zepplin drops.........
Or Siege Tanks
OR EVEN GYROCOPTERS (YOUR OPPONENT IS LIKE WTF LOL?)

Siege tanks takes too long, and mostly gets discovered fast (If your opponent knows how to scout..) Zepplin's can't hold so many motars and waste of gold.
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DarknessDragon
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Mar 10, 2008 7:43 am

Well this idea is good but the problem is that what happens if the person has shades or true sight.. the plan would be a failure
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ZeroX2)Fire
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ZeroX2)Fire


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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Mar 10, 2008 7:44 am

DarknessDragon wrote:
Well this idea is good but the problem is that what happens if the person has shades or true sight.. the plan would be a failure

ZeroX2)Fire wrote:
Remember, this stratergy dosen't always work.
So i'm warning you. Don't blame me when you lost with this stratergy.

P.S. You should maybe build the workshops far away from your base, so even if your opponent scouts, he/she wouldn't know.
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DarknessDragon
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Mar 10, 2008 7:47 am

I think the best place would be to build near the opponent.. It would be the least obvious place if the enemy is smart.. Like let say Kok, He often build exp near enemy base so enemy have to destory it. So if the enemy build workshop at the other expo .. kok won't know. Noone needs that much expo..
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ZeroX2)Fire
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Mar 10, 2008 7:49 am

DarknessDragon wrote:
I think the best place would be to build near the opponent.. It would be the least obvious place if the enemy is smart.. Like let say Kok, He often build exp near enemy base so enemy have to destory it. So if the enemy build workshop at the other expo .. kok won't know. Noone needs that much expo..

Uhm, depends on the map.. Like in Terenas Stand, you can't build it near and there are creeps so the opponent would see it if there going creeping..
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DarknessDragon
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy EmptyMon Mar 10, 2008 7:52 am

Okay.. I guess its depends on the map too. But the best place would be your ally best (AFTER SCouted ) Or the "middle" place where your ally is between you guys and not near enemey because most enemy would attack the one nearest to them 1st
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PostSubject: Re: Sorceress + Motar Strategy   Sorceress + Motar Strategy Empty

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