This thread is for Summoners. It's partially because I use one
.
But the main reason is that I found Summoners get really weak because skills max out at level 10..... Now, this isn't a problem in the early stage, but in the later parts of the game, when you're around level 150, you start to realize you can't even take on a level 75 guy and win......
Therefore, Summoner's items were born. Enjoy
.
(They work with my "Monster Crystal" Suggestions
)
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-Summoner's Staff
A simple wooden staff with unique carvings on it. Whenever you summon a creature, increase it's attack by 50.
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-Devil's Staff
A staff of evil energies that uses magic to burn away magic. It is said to grant the ablilty to creatures from the Nether Dimension to drain energy from whatever they touch. Whenever you summon a creature, give it the "Feedback" ablilty, which burns 50 mana whenever it attacks, dealing the same amount of damage to the target.
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-Hellion Staff
A blazing staff used by a Magic Breaker, who was practised in the Arts of Fire. This allows you to manifest a flaming beast that prevents all means of casting by simply attacking. Whenever you summon a creature, give it the "Torch" ablilty, which lights an attacked unit on fire, dealing 30 damage over 2 seconds and sliencing it.
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-Summoner's Robe
A basic robe for summoners. Whenever you summon a creature, give it +5 armor.
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-Innocence Robe
A robe of pure innocence. It is a white robe worn commonly by angels and grants to those who require it. Whenever you summon a creature, grant it +20 armor and 500 life.
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-Pure Flowing Robe
A robe made from purely water. It's enchantment protects all of it's wearer's Magicial energies manifested in any form. Whenever you summon a creature, grant it 50% reduction to all damage.
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-Talizman
A paper talizman that protects the wearer. Whenever you summon a creature, grant it 25% Spell Reduction.
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-Magic Repeller
A talizman that acts like a Magicial Magnet, repelling all possible forms of magicks from it's wearer's incarnations. Whenever you summon a creature, grant it 50% Spell Reduction.
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-Absolute Magic Stopper
A mystical talizman that neutralizes all magicks around the wearer's incarnations. This virtually stops magic in it's tracks. Whenever you summon a creature, grant it 70% Spell Reduction.
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-Summoner's Spellbook
A low quality spellbook used for charging a creature brought from the Nether Dimension. Whenever you summon a creature, grant it the "Bolt" ablilty and give it 60 mana.
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-High Summoner's Spellbook
A standard spellbook for those proficent in the art of Summoning. Whenever you summon a creature, grant it the "Blast" ablilty and give it 100 mana.
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-Dargma's Tome of Secret Arts
A Secret Tome that the legendary Warlock Dargma wrote and used. It grants supercharged energy to any entity that is brought forth from the Nether Realm. Whenever you summon a creature, grant it the "Safeguard" and "Blast" ablilties and give it 200 mana.
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-White Sand Timeglass
Pure White Sand so white it glimmers like diamond. It was used by the Warlock Dargma to produce an army from the Nether Dimension. Materializes a summoned monster causing it to last forever.
Muhahahah Fear me!