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 Fire Circle ability TRY IT!!

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Anti-krazy
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Anti-krazy


Number of posts : 61
Username : Anti-krazy
Registration date : 2008-03-29

Fire Circle ability TRY IT!! Empty
PostSubject: Fire Circle ability TRY IT!!   Fire Circle ability TRY IT!! EmptyFri Apr 18, 2008 4:25 pm

First of all copy and psate the ability Carrion Swarm
Rename it to: Fire Circle
Change the missile art (Art - Missile Art) to Black Dragon Whelp, Block Dragon, Infernal Juggernaut, etc.....

change missile speed to 750
Change Special (Art - Special) to Breath of Fire (Neutral Hostile)

Find Data - Damage and change it to 300, then find Data - Max Damage and change it to 99999 yes you heard me 99999

Delete Buff (Stats - Buffs) and leave it blank

Switch the Hero (Stats - Hero Ability) to false cuz of later....
Make it to level 1 (Stats - Levels)
make mana cost (Stats - Mana Cost) to 0

(Stats - Target Allowed) change everything to "Enemy, Ground"

----------------------------------------------------------------------------------

Now time to make the Item

Change the name to Fire Amulet

Now delete the skills (Abilities - Abilities)

Change the cost of the gold to 50 (Stats - Gold Cost)

Now make the level (Stats - Level) to 1
Find Stats - Stock Replenish Interval and change it to 1
Find "Text - Description" and change it to ''Has a 20% chance to make a fire circle each time you attack."

Change the Hotkey (Text - Hotkey) to F
Take the Text - Tooltop - Basic and change it to "Purchase |cffffcc00F|ire Amulet"

Copy the Text - Description and paste it on Text - Tooltip - Extended

----------------------------------------------------------------------------------------

Alright make the Dummy Unit now, and change its name to "Fire Circle Dummy"

OK so delete all Abilities ( Abilities - Normal) again and add the ability "Locust" then "Fire Circle"

At Art - Model File change the Custom to .mdl

Find Art - Shadow Image (Unit) and change it to None

Change Height (Movement - Height) to 100.00, then change speed base (Movement - Speed Base) to 0 and find Movement - Type and change it to Fly

Again find Pathing - Collision Size and change it to 0.00

-----------------------------------------------------------------------------------------------
TRIGGER TIME!!!!
First make the Variables
(Chance_Fire_Circle Interger 0 (Default)
Distance Real 0 (Default)
Fire_Dummy Unit - None -)

Events
Unit - A unit Is attacked

Conditions
((Attacking unit) has an item of type Fire Amulet) Equal to True

Actions
Set Chance_Fire_Circle = (Random interger number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions

If - Conditions
Chance_Fire_Circle Equal to 2

Then - Actions
Set Distance = (Facing of Attacking unit))
Fore each (Interger A) from 1 to 12, do (Actions)

Loop-Actions
Set Distance = (Distance + 30.00)
Unit - Create 1 Fire Circle Dummy for (Owner of (Attacking unit)) facing Distance degrees.
Unit - Order (Last created unit) to Undead Dreadlord Carrion Swarm ((Positioning of (Last created unit)) offset by 25.600 towards Distance degrees)
Unit - Add a 0.50 second Geric expiration timer to (last created unit)

Else - Actions


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HamAma
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Number of posts : 227
Username : HamAma
Clan : Clan BS
Registration date : 2008-01-25

Fire Circle ability TRY IT!! Empty
PostSubject: Re: Fire Circle ability TRY IT!!   Fire Circle ability TRY IT!! EmptyTue Apr 22, 2008 6:30 pm

I'm kind of curious why you don't just give the item an Item Ability (that does nothing) and check for it instead of checking whether a character is holding it.
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Anti-krazy
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Anti-krazy


Number of posts : 61
Username : Anti-krazy
Registration date : 2008-03-29

Fire Circle ability TRY IT!! Empty
PostSubject: Re: Fire Circle ability TRY IT!!   Fire Circle ability TRY IT!! EmptyThu Apr 24, 2008 10:14 pm

HamAma wrote:
I'm kind of curious why you don't just give the item an Item Ability (that does nothing) and check for it instead of checking whether a character is holding it.

It works without puttin it on "Item Ability" why wont ya try it
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Fire Circle ability TRY IT!! Empty
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